They updated the master configuration file under the application package folder but the update does not update the ones under your User login. You definitely have to do some manual changes to get the controller to work after the update. Comparing side by side its looks just as good as the Xbox series X connected to a 4K HDR TV. On a positive, the game looks and performs brilliant so far on the 2021 MacBook Pro 14". So I've resorted to manually mapping everything, which is taking some time - plus I'm not sure how the menu /controller help labels will be post mapping.Īny update on when the patch will be released? I used the gamepad tester ( ) and all of the buttons are working correctly (plus I can use both on xbox cloud gaming without issue) - furthermore the bindings in the XboxOneWiredController.xml file all seem to be normal with the correct labelling with the button numbers. The only buttons that are correct are "A","B","X","Y" and the stick axis, in addition the game's log file states the controller has 19 inputs when I believe it only has 16. My issue now is that the controller (Elite 2) bindings are incorrect in the game - when mapping via the main menu options, if you press for example "LB" it registers it as the "BACK" button. Xbox One S Controller (VID: 02FD PID: 045E VER: FFFF Cat: GAMEPAD)įollowing the advice above, I managed to get FS22 to recognise inputs from my Elite 2 controller by changing the name in the XboxOneWiredController.xml file, but I was unable to get the game to recognise inputs from my standard xbox series x controller - even when matching the name in the game's log.txt file (it is showing in the log.txt with the correct name and as a gamepad). On my iMac this works, I have changed this in the XboxOneWiredController.xml: Xbox One Series X Controller (VID: 0B13 PID: 045E VER: FFFF Cat: GAMEPAD) I will update all of this in my bug tracker case. It now recognizes the device as a GAMEPAD in log.txt (see below) and the controls are mapped in Gamepad settings within FS22 (verses being blank before). I then removed the inputBinding.xml file in /Users/myuser/Library/Application Support/FarmingSimulator2022 and let it build a new inputBinding.xml and refresh the XML files in inputDevices directory. I added the following line to /Applications/Farming Simulator 2022.app/Contents/Resources/shared/inputDevices/XboxOneWiredController.xml to match the values it was seeing on startup. Sort it out PLEASE.With nothing to do on a holiday I did a little more digging. When I couldn't unfold my weeder because the key wasn't bound to my controller anymore, I chose reset default controls and it didn't put it back! Even resetting to default doesn't always work. Except if I choose to reset to default when I stuff up the settings myself. The game shouldn't be setting anything by itself. I've spent 20 hours trying to map my controls, only to have them lost or changed by the system at some random launch. Sometimes I can launch the game 3 or 4 times without them being reset. Every time I launch the game, the BEEF FEED device is there and bound. I've tried manually editing the input bindings.xml to remove all references to BEEF FEED. The game picks up some controller to which it maps multiple options and calls it BEEF FEED. If I have to unplug them just to play this one game, then I'd rather not play it because of the hassles it will cause with all the other setups.ĭeleting input bindings.xml has no effect. ETS2, ATS, iracing, dirt rally and DCS to name a few. They remain connected at all times so that I don't have to remap bindings in other games. Keyboard, Razer Nostromo PAD, Mouse, G920, X52 Pro and x-box controller.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |